An investigator uses the alchemist formula list to determine the extracts If a spell normally has a costly material component, that component is. archetypal research paths: Explosives, Biomimetics, Herbalism, and Engineering as well as two brand new spells that are unique to the alchemist spell list. Where can i find a list of Alchemist spells by level? There appears to be a button to see spells for other levels on the character editor screen, but when I click on it.
Role Master - Alchemy Companion - ICEThe ALCHEMIST Class offers a new full class to your players that cross the Any chance of the Alchemist Class spell list being updated with spells found in. The Echelon Reference Series spells line presents a PDF for each spell list and spell level of that list, with a compendium to follow. The individual PDFs contain. Love Playtech™ Slot Games? ➤ Enjoy Alchemist's Spell™ online slot FREE demo game at SlotsUp™ ✅ Instant Play! ✚ Best Playtech Online Casino List to.
Alchemist Spell List Class Features VideoAlchemist Artificer guide
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Share on. You should be logged in to clone a site. Artificer Spell List. If the check passes you use up a spell slot and create a potion with its effect, if it fails the bottle is consumed as well as the liquid.
Bottles can be thrown 20 feet with a ranged weapon attack. You are proficient with them. Drinking one of these potions takes an action. Also at 1st level, you gain proficiency in the Performance Skill.
This check applies only to crafting potions. Starting at 6th level drinking a potion only takes a bonus action, however you can only drink one per turn.
Additionally, upon gaining this level, you gain proficiency with either an herbalist kit or poisoners kit.
When you craft a potion using your chosen kit, you can add either your medicine or nature proficiency to your roll to craft it.
At 10th level, you gain resistance to poison and advantage on saves against being poisoned. The DC for all saves is your spell save DC.
IF successful, you take no damage. Adventuring Quests Locations Monsters Characters Companions. Portals Official site Official forums On Steam On GOG.
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At the end of a long rest, you can prepare a special extract of enhance ability called a Mutagen, which does not count against your number of prepared extracts.
Your Mutagen must be prepared as Bear's Endurance, Bull's Strength, or Cat's Grace , gives advantage on saving throws as well as ability checks, and does not require concentration.
It gains additional properties as you gain levels in this class. Your Mutagen has no effect if consumed by a creature other than yourself, except to cause them to vomit it up immediately.
This must be a Discovery marked with an M. Bonus Discoveries do not count against your number of Discoveries, but only take effect during your Mutagen.
Bear's Endurance: Once per round, you can give yourself resistance to all damage from a single attack. Bull's Strength: Once per round, you can give yourself Advantage on one Strength-based attack.
Cat's Grace: Once per round, you can give yourself Advantage on one Dexterity-based attack. Starting at 10th level, you can use your Improved Mutagen feature twice per round.
In addition, your Mutagen gains the following effects:. Bear's Endurance: If you drop to 0 hit points and don't die outright, you can make a DC 10 Constitution saving throw.
If you succeed, you drop to 1 hit point instead. Each time you use this effect after the first, the DC increases by 5. Each time you drink a Bear's Endurance Mutagen, the DC resets to Bull's Strength: Add 1d6 to all damage rolls with Strength-based attacks.
Cat's Grace: You can make one Dexterity-based attack as a bonus action. Starting at 14th level, you can prepare and keep up to two Mutagens at once.
Starting at 18th level, you can prepare and keep up to three Mutagens at once. Bear's Endurance: Roll your maximum hit dice and add the results. You gain that many temporary hit points.
Bull's Strength: You gain the effects of an enlarge spell, which can stack with up to one additional instance of enlarge. Cat's Grace: You gain the effects of a haste spell, which can stack with up to one additional instance of haste.
You gain proficiency with the Poisoner's Kit, and can use Alchemist's Supplies as though they were a Poisoner's Kit. Any time you prepare an extract or cast an Alchemist cantrip that deals damage, you can choose for it to deal poison damage instead of its normal damage type.
You add inflict wounds drink to your Formulaebook. At 6th level it gains the smear method, and at 10th level it gains the throw method. Starting at 14th level it can be applied to a weapon or three pieces of ammunition as though it were an injury poison.
At 6th level you gain the Toxin Tolerance Discovery. At 10th level, you gain the Toxin Tolerance Discovery a second time. If you already have it twice, you gain another Discovery of your choice.
At 6th level, you learn how to deliver extracts through the bloodstream rather than the digestive system. As an action, you can smear any drink extract you have prepared on a piercing or slashing weapon; the next time that weapon deals damage to a creature within one minute of applying the extract, its spell is cast on the creature dealt damage this way.
After the spell is cast this way or after one minute has passed since the application, the extract becomes inert. Starting at 10th level, any time a creature takes poison damage from a poison you crafted, an extract you prepared, or an Alchemist cantrip you cast, it must make a Constitution save or become poisoned for one minute.
The DC for this save is 10 plus half the poison damage dealt. At 14th level you gain the ability to prepare a special extract that, when mixed with another one of your extracts, prevents both extracts from being detected.
Nonmagical detection such as taste or smell automatically fails. Magical detection is affected by a counterspell of the special extract's spell level.
Starting at 18th level, any time you deal or take damage from a poison, toxin, venom, or similar regardless of damage type you can roll the damage dice twice and choose either result.
B : Can be taken as a Bombardier Bonus Discovery. M : Can be taken as a Mutagenic Bonus Discovery. If you take one of these as a normal Discovery, you can choose for it to count as a Mutagenic Bonus Discovery for the purpose of meeting prerequisites.
If you do, it only takes effect during your Mutagen. Each Discovery can be taken only once unless noted otherwise.
Each time you gain a level in this class, you can replace one of your Discoveries with a new Discovery you could learn at that level.
One of your Ability Scores increases by 2. This can raise an ability score beyond 20 only if you take it as a Mutagenic Bonus Discovery.
You can take this Discovery a number of times equal to your level divided by five rounded down , choosing a different ability score each time.
Whenever you drink one of your extracts of 1st-level or higher, you also gain the effects of a mage armor spell. If you take this as a Mutagenic Bonus Discovery, you instead gain the effects of a mage armor spell whenever you are under the effects of your mutagen.
You sprout obvious gills on your neck and webbing between your fingers. You can breathe water as easily as air and gain a swimming speed equal to your walking speed.
Neutralize Poison. Persistent Vigor. Gain fast healing 2, immunity to bleed , and faster recovery from diseases and poisons. Rune of Ruin. You curse a magic item, such as magical clothing, a suit of armor , or a weapon.
Scale Spikes, Greater. This bonus does not allow the spikes to bypass damage reduction aside from magic. Scorching Ash Form.
As gaseous form , except you become a swirl of ash. Spell Immunity. Tail Strike. You grow a draconic tail clothing and armor adjust as necessary , or if you already have a tail, it takes on a draconic appearance.
Touch of Slime. Touch infests a target with green slime. Tongues, Communal. As tongues , but you may divide the duration among creatures touched.
Umbral Infusion. You infuse the target mindless undead creature with power drawn from the Shadow Plane.
Unbearable Brightness. Universal Formula. Vermin Shape I. Take the form and some of the powers of a Small or Medium vermin.
Viper Bomb Admixture. Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
Vitriolic Mist. As fire shield , except acid damage. Age Resistance, Greater. Air Walk, Communal. As air walk , but you may divide the duration among creatures touched.
Ancestral Memory. Beast Shape III. You take the form of a Diminutive or Huge animal , or Small or Medium magical beast.
Claim Identity, Greater. Contact Other Plane. Lets you ask question of extraplanar entity. Delayed Consumption. Dust Form. You become an incorporeal creature of dust for a short period of time.
Elemental Body II. Turns you into a Medium elemental. Elude Time. Fey Form II. Assume the form of a Tiny or Large fey creature. Glimpse of Truth.
Gain true seeing for 1 round. Grand Destiny. Half-blood Extraction. Transform an half-orc into a full-blooded orc.
Languid Bomb Admixture. Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. Magic Jar. Mask From Divination.
Monstrous Physique III. Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Sends vision dealing 1d10 damage, fatigue. Ooze Form I. Assume the form of a Small or Medium ooze creature. Overland Flight.
Planar Adaptation. Plant Shape I. Turns you into a Small or Medium plant. Resurgent Transformation. Temporarily change a target into an animal, humanoid , or monstrous humanoid.
Spell Resistance. As stoneskin , but you may divide the duration among creatures touched. Swallow Poison. Protect yourself from ingested poison , then spit it out in a cone.
Transplant Visage. Undead Anatomy II. Take the form and some of the powers of a Tiny or Large undead. Unerring Tracker. Vermin Shape II. As vermin shape , but Tiny or Large.
Analyze Dweomer. Baleful Shadow Transmutation. Beast Shape IV. You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Caging Bomb Admixture. Elemental Body III.